AI Game Engine Programming (книга)
AI Game Engine Programming | |
Автор: | Brian Schwab |
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Оригинал издан: | 2004 |
Серия: | Game Programming Series |
«AI Game Engine Programming» — книга 2004 года.
Содержание |
Содержание 
От издателя 
«AI Game Engine Programming provides game developers with the tools and wisdom necessary to create modern game AI engines. It takes programmers from theory to actual game development, with usable code frameworks designed to go beyond merely detailing…»