Real-Time Shader Programming: Covering DirectX 9.0 (книга)
Real-Time Shader Programming: Covering DirectX 9.0 | |
Автор: | Ron Fosner |
---|---|
Оригинал издан: | 2003 |
«Real-Time Shader Programming: Covering DirectX 9.0» — книга 2003 года.
Содержание |
Содержание 
От издателя 
«Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs — but in real time. Here is a book that will bring this…»