Real-Time Shading (книга)
Real-Time Shading | |
Автор: | Marc Olano John C. Hart Wolfgang Heidrich Michael McCool |
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Оригинал издан: | ???? |
«Real-Time Shading» — книга ???? года.
Содержание |
Содержание 
От издателя 
«Game developers, scientists, engineers, and graphics professionals will find techniques in this book?s four usable sections: I. Fundamentals: A concise introduction to the science of shading, lighting, and texturing, and the structure of…»