Real-Time 3D Terrain Engines Using C and DirectX 9 (книга)
Real-Time 3D Terrain Engines Using C++ and DirectX 9 | |
Автор: | Greg Snook |
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Оригинал издан: | 2003 |
Серия: | Game Development Series |
«Real-Time 3D Terrain Engines Using C++ and DirectX 9» — книга 2003 года.
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От издателя 
«With recent advancements in programmable 3D rendering hardware, game developers can create engines capable of making complete outdoor landscapes. Many of today's popular games include entire outdoor environments, but making these environments…»