ShaderX3: Advanced Rendering with DirectX and OpenGL (книга)
ShaderX3: Advanced Rendering with DirectX and OpenGL | |
Автор: | Wolfgang Engel |
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Оригинал издан: | 2004 |
«ShaderX3: Advanced Rendering with DirectX and OpenGL» — книга 2004 года.
Содержание |
Содержание 
От издателя 
«In the past few years, DirectX and graphics cards have rapidly improved, providing a more powerful and flexible rendering pipeline. With all of these advancements, vertex and pixel shaders are becoming widely used in high end graphics and game…»